Nook Book Selection for BJHS
The following books are available from Barnes & Noble for BJHS Nooks.
| ALA 2011 Top Ten Best Fiction for Young Adults | ||
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Ship Breaker
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A fast-paced adventure set on the American Gulf Coast. Nailer works light crew; his dirty, dangerous job is to crawl deep into the wrecks of the ancient oil tankers that line the beach, scavenging copper wire and turning it over to his crew boss. After a brutal hurricane passes over, Nailer and his friend Pima stumble upon the wreck of a luxurious clipper ship. It's filled with valuable goods—a "Lucky Strike" that could make them rich, if only they can find a safe way to cash it in. Amid the wreckage, a girl barely clings to life. If they help her, she tells them, she can show them a world of privilege that they have never known. But can they trust her? And if so, can they keep the girl safe from Nailer's drug-addicted father? Exciting and sometimes violent, this book will appeal to older fans of Scott Westerfeld's "Uglies" series (S & S) and similar action-oriented science fiction. |
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Revolution |
Revolution, Jennifer Donnelly's remarkable new novel, weaves together the lives of Andi Alpers, a depressed modern-day teenager, and Alexandrine Paradis, a brave young woman caught up in the French Revolution. While in Paris with her estranged father, a Nobel geneticist hired to match the DNA of a heart said to belong to the last dauphin of France, Andi discovers a diary hidden within a guitar case--and so begins the story of Alexandrine, who herself had close ties to the dauphin. Redemption and the will to change are powerful themes of the novel, and music is ever present--Andi and Alex have a passion for the guitar, and the playlist running through Revolution is a who's who of classic and contemporary influences. Danger, intrigue, music, and impeccably researched history fill the pages of Revolution, as both young women learn that, "it is love, not death, that undoes us." |
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Finnikin of the Rock
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Finnikin, son of the head of the King's Guard, has been in exile for a decade, after the violent takeover of his birthplace, Lumatere, by a usurper, followed by a curse by a priestess that has effectively shut the kingdom off from the outside world. He meets a mysterious young woman, Evanjalin, who claims that Finnikin's friend Balthazar, heir to the throne, is alive, and sets in motion a complex and stirring series of events that lead Finnikin to confront his destiny. Evanjalin uses her ability to "walk the sleep" of others, or share in their dreams, as well as her own boldness and sense of purpose, to push events to a climax so that Lumatere can be freed. This novel begins at a slow burn: there are many details to absorb, and the well-drawn maps are a necessity. Then, suddenly, the action turns white-hot and the intricate plot plays out at a pace that keeps readers mesmerized. This is fantasy grounded in a kind of realism seldom seen in the genre. A large cast of unforgettable characters inhabits it, from Finnikin and Evanjalin with their absorbing and intensely emotional relationship, to Froi, a young thief, to the small girl who is Evanjalin's companion as she "walks the sleep." |
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Revolver |
Outside their remote Scandinavian village, Sig’s father dies of exposure after trying to rush home across a frozen lake. The reason for his carelessness becomes apparent to Sig when a hulking beast of a man arrives at their tiny shack with a Colt revolver, demanding his share of a stolen wealth of gold. But Sig has his own Colt hidden in the storeroom, and some very pressing questions. Who is this brute at the door? Is there really a hidden treasure? And, most importantly, can he bring himself to use that revolver to save himself and his family? As the claustrophobic tension in the Arctic cabin mounts, Sedgwick doles out bits of backstory set a decade earlier in the Alaska gold rush, and the climax reveals that there hasn’t been a single superfluous detail in the intricate, freezer-burn buildup. |
| 2011 Rebecca Caudill Award Nominated Books | ||
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Masterpiece |
James lives an invisible existence in a grand apartment on the Upper East Side. His mother, busy with her new husband and baby and her climb up the Manhattan social ladder, has little time for him. By contrast, Marvin, a beetle whose overprotective, extended family resides behind James’ mother’s kitchen, gets more attention than he wants. The two find friendship when James’ artist father gives him a pen-and-ink set, and Marvin discovers his talent for “drawing,” crafting delicate, museum-quality miniatures with his legs. When Marvin and James find themselves embroiled in a plot to steal a Dürer drawing from the Metropolitan Museum, they must find creative ways to communicate to foil the thieves and protect the masterpiece. |
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The Girl Who Threw Butterflies
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In the months following his car accident, Molly's comfortable life has been turned upside down and her mother has become a stranger. Molly and her father had always been close; as they played catch together, he passed along his love of baseball and much of his philosophy of life as well. A loyal fan of lovable losers like the Chicago Cubs, he taught Molly to throw a knuckleball, a pitch that flutters like a butterfly. He told her: "You don't aim a butterfly. You release it." Molly finds comfort in her memories and decides to try out for the boys' baseball team. She meets some resistance from her teammates, but with the help of a sympathetic coach and friends, she earns a spot on the team. |
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Powerless
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When Daniel Corrigan and his family move to Noble's Green, he notices that some of the kids there seem rather odd. After one of them miraculously saves his life, they admit that they have superpowers, but that they come with a price. They will lose them, and all memory of ever having them, when they turn 13. Because Daniel is the only one without these talents who knows about them, it becomes clear that he must find out who or what is sapping his friends' unusual abilities. Eric, their leader, believes that the secret lies in a series of old comics about a superhero named Johnny Noble, but Daniel's investigation reveals a far more sinister and dangerous villain, and the children must somehow defeat this monster. |
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The Evolution of Calpurnia Tate
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Calpurnia Virginia Tate is eleven years old in 1899 when she wonders why the yellow grasshoppers in her Texas backyard are so much bigger than the green ones.With a little help from her notoriously cantankerous grandfather, an avid naturalist, she figures out that the green grasshoppers are easier to see against the yellow grass, so they are eaten before they can get any larger. As Callie explores the natural world around her, she develops a close relationship with her grandfather, navigates the dangers of living with six brothers, and comes up against just what it means to be a girl at the turn of the century. |
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Every Soul a Star by
Wendy Mass |
The lives of three young people intersect and transform against the backdrop of a total solar eclipse. Homeschooled Ally has grown up at the remote Moon Shadow Campground, which her family runs. An eclipse, which can be viewed only from this site, is approaching, and ahead of it come Bree, an aspiring model obsessed with popularity, and Jack, a reclusive artist and avid sci-fi reader. Ally's sheltered world is about to open up as she discovers that her parents plan to cede management of the campground to Bree's parents after the event. Neither Ally nor Bree is excited about the prospect, but as the teens interact they come to terms with the changes they face. Meanwhile, introverted Jack finds himself making friends and becoming a leader. As they go their separate ways, all three approach the future with a newfound balance between their internal and their external lives. |
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Heart of a Shepherd |
Ranching and soldiering are what men do where Brother lives, in eastern Oregon. Trouble is, the nearly 12-year-old boy doesn’t think he’d be much good at either. But then his father’s reserve unit is sent to Iraq, and the boy and his elderly grandfather are left in charge of the family ranch. |
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Woods Runner
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Though his parents are city folk trying to hack out a life on the frontier in Pennsylvania, 13-year-old Samuel is entirely at home in the woodland wilderness that surrounds their little settlement. Soon after word arrives of the uprising in Concord and Lexington, Samuel returns home from a jaunt in the forest to find his home burned down, the neighbors slaughtered, and his parents missing. Samuel tracks his captured parents through the countryside to British-held New York, encountering scalping bands of Iroquois, pillaging squads of mercenary Hessians, and a few hardy, helpful rebels along the way. Paulsen alternates chapters of Samuel’s story with historical notes that illuminate the sobering realities of the American Revolution. |
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The Magic Thief
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Conn, a pickpocket on the streets of Twilight, one day picks the pocket of a powerful wizard and steals his locus magicalicus, the center of his power. It should kill Conn, but it doesn't. Nevery, the wizard, has just returned after a 22-year exile, to try to save the town from the leaching of its magic, upon which so much, including its economy, depends. Curious about the boy, Nevery takes him on as an assistant and then an apprentice. Although it is the wizard's job to stem the tide of the disappearing magic, he seems unable to do so. Conn believes he knows the answer, but his enemies are closing in. |
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Peak
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Fourteen-year-old New Yorker Peak ("It could have been worse. My parents could have named me Glacier, or Abyss, or Crampon.") Marcello hones his climbing skills by scaling skyscrapers. After Peak is caught climbing the Woolworth Building, an angry judge gives him probation, with an understanding that Peak will leave New York and live with his famous mountaineer father in Thailand. Peak soon learns, however, that his father has other plans for him; he hopes that Peak will become the youngest person to climb Mt. Everest. Peak is whisked off to Tibet and finds himself in the complex world of an Everest base camp, where large amounts of money are at stake and climbing operations offer people an often-deadly shot at the summit. |
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Leviathan
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This is World War I as never seen before. This global conflict is between the Clankers, who put their faith in machines, and the Darwinists, whose technology is based on the development of new species. After the assassination of his parents, Prince Aleksandar's people turn on him. Accompanied by a small group of loyal servants, the young Clanker flees Austria in a Cyklop Stormwalker, a war machine that walks on two legs. Meanwhile, as Deryn Sharp trains to be an airman with the British Air Service, she prays that no one will discover that she is a girl. She serves on the Leviathan, a massive biological airship that resembles an enormous flying whale and functions as a self-contained ecosystem. When it crashes in Switzerland, the two teens cross paths, and suddenly the line between enemy and ally is no longer clearly defined. |
| Other Books | ||
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Hero
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Fourteen-year-old Billy Harriman can feel the changes. The sharpening of his senses. The incredible strength. The speed, as though he can text message himself across miles. The confidence and the strange need to patrol Central Park at night. His dad had been a hero, a savior to America and a confidante of the president. Then he died, and the changes began in Billy. What Billy never knew was that his father was no ordinary man—he was a superhero, battling the world's evil. This is a battle that has been waged for generations and that knows no boundaries. And now it's Billy's turn to take on the fight. It's Billy's turn to become a hero. |
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Trouble by Gary Schmidt http://tinyurl.com/699df2m |
Henry Smith thought Trouble would never find him and his family, as they snuggled into their New England coastal mansion. Somehow, unexpectedly, Trouble creeps into his life. One minute Henry is enjoying his family and the next minute his family is ripped apart by the devastating news that Henry's older brother was hit by a car; he dies. The grief is compounded by Henry's anger at his brother's last words, an implied challenge when he told Henry that Henry would never make it up Mt. Katahdin, the cliff-like mountain they were to climb together that summer. Frustration fuels Henry to take his dog and his best friend and hitchhike to Maine. The story twists and turns as these three travelers encounter wild adventures on their way to the mountain. A friendship and level of trust flower among unexpected people, and everyone is left wanting to know what really happened on the day that Trouble found Henry's family. |
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Escape From Memory by Margaret Peterson Haddix http://tinyurl.com/6aasy8d |
"Well, I'm sure I don't have any secrets...," I said, trying to sound certain. "Can't we just tell them that? Mom's steady gaze was driving me crazy. "Oh",she said slowly,"but that's where you're wrong. You see, you do have the secrets. You know them." When Kira agrees to let her friends hypnotize her at a slumber party, she has no idea that she will reveal secrets even she didn't know she had — memories of fleeing a war-torn country with her mother, understanding a language she can't identify. Then her mother disappears, and a woman calling herself Aunt Memory takes Kira to Crythe, a place that doesn't officially exist, in order to rescue her mother — or so Kira thinks. She soon learns that there are memories locked in her mind that place her and her mother in grave danger, but those memories are also the only thing that might save them. |