|

The Art
of Painting
by Gerard de Lairesse 1778
Definitions
Perspective is the art of drawing so
as to give the effect of solidity and relative distance and size.
Perspective is a word, but also a
concept, describing how things look depending on where things are.
Things that are closer to us always look bigger than they would if
they were far away; a beetle can look bigger than a bus if the
beetle is close enough, or the bus is far enough away.
Things also appear to change shape
depending on where they are in relation to you (or where you are in
relation to them). A table will look very different if you are
standing on top of it, or sitting on a chair looking at it, or
hiding underneath it. This applies to most other things.
Try looking at different things from
different angles and distances in order to see how much they appear
to change.
We know where things are because of
their shape and size. We don't need to be able to draw, to be good
at using our understanding of space. The only reason anyone can
catch a ball, or kick it, or even find it, is because we are able to
judge where it is, because of how it looks, and how it seems to
change shape and size as it moves. Even animals are good at
perspective, otherwise dogs couldn't catch sticks.
The problem with perspective is not
using it, but using it so that drawn pictures of things look right -
drawing things "in perspective".
Artists learnt to use perspective a
few hundred years ago. If you look at old paintings - before the
15th century - you will see that most of them are pictures of things
on a flat background. There doesn't seem to be much space in them.
You can see examples of paintings which have bigger and smaller
things in them before the 15th century, but nothing that suggests
depth or the use of "perspective" as an art tool. In Italy
during the Renaissance, people started to wonder why things looked
the way they looked, and to wonder how you could make pictures look
more like the world we see around us. Some artists invented the
system that we call perspective for describing things
visually.
We use the same system today, in
computer programs and design, this is because it still looks
"right". But it is only a system for making things seem
to look "right". You can make a drawing look like anything
you want, you can take a picture of anything you want, but every
time you do these things you are telling a sort of lie, because you
are creating an illusion. We know that all drawings, paintings and
photos are really just flat surfaces with marks on them. Perspective
is only a system and some of the things about it aren't quite
"right".
Perspective: Key Words
Horizon line and Eye level
Anyone who has ever been to the
seaside will have seen a horizon (as long as it wasn't
foggy). This is the line you see far away, out to sea. It's the line
where the water stops and the sky starts. There are horizon lines
everywhere, but usually you don't see them because something like a
hill or a tree or a house is in the way.
You always see the horizon line
at your eye level. In fact, if you change your eye level (by
standing up, or sitting down) the horizon line changes too, and
follows your eye level. Your eye level always follows you around
everywhere because it's your eye level. If you sit on the
floor the horizon is at your eye level. If you stand up, it's at
your eye level. If you stand on top of a very tall building, or look
out of the window of an aeroplane, the horizon is still at your eye
level. It's only everything else that appears to change in relation
to your eye level. The fact is, that everything looks the way it
does from your point of view because you see it in relation to
yourself. So if you are sitting looking out of the window of an
airliner everything is going to look shorter than you because at
this moment you are taller (or higher) than everything else.
Everything always gets smaller as it
gets closer to the horizon, or your eye level, because it's getting
further away from you.
Your eye level is always on the
horizon line because what you are really looking for is the edge of
our planet where it begins to curve out of sight. If you go to the
seaside, you will sometimes see ships disappearing over the edge of
the horizon. If you are higher up you still see the horizon, you are
just looking a bit further over the edge of the world. Because the
world is round, the horizon line is really a curve, but the world is
huge, so this curve is so big that it looks like a straight line.
Vanishing point
Here's something you can try for
yourself:
 |
The
Trial of Archbishop Laud
by Wenceslaus Hollar
etching,1646
This form of
contemporary reportage relies heavily on one-point
perspective to recreate the scene. |
Go and find a long straight wall. A
corridor is best, but a long brick wall is good, or even a straight
fence. If you look straight at it, the top of it will be horizontal
and so will the bottom. But if you look along it, what happens to
the line of the top of the wall, as it gets further away from you?
Does it look like it goes down, as it gets further away from you?
Now look at the line of the bottom of the wall and see what happens
to it, as it gets further away from you. Does it look like it goes
up, as it gets further away from you? The line at the top goes down
because it's above your eye level. The line at the bottom goes up
because it's below your eye level. Now if the line at the top goes
down, and the line at the bottom goes up, then there must be a point
somewhere in the distance where, if the wall was long enough, these
lines would meet. At this point, of course, the wall would have to
be so far away that it would not just look really small, but would
get so tiny that it would appear to vanish. This is called the
Vanishing Point. The same thing happens to the floor (or the
street), and the ceiling (if there is one), and they all go to the
same vanishing point. (This is an example of One Point
Perspective)
Now if you crouch down while you are
looking at this wall, can you see what happens to the lines at the
top and the bottom of the wall? The line at the top gets steeper and
the line at the bottom get shallower. This is because you have
changed your eye level. Try this a few times and you will see it
always happens.
Remember this rule: Everything
that's higher than you goes down to the vanishing point, everything
that's lower than you goes up to the vanishing point.
One Point Perspective

The Art
of Painting
by Gerard de Lairesse 1778
One point perspective is a drawing
system in which everything gets smaller towards one vanishing point.
Examples of these are if you are looking at a long straight street
of houses, or down a corridor. If you think of the street then
everything in the street gets smaller towards this one point. This
includes the road, the houses to the left, and the houses to the
right. If you are thinking of the corridor then the floor, walls and
ceiling do the same thing. All go towards this one vanishing
point.
Two Point Perspective
Two point perspective is a drawing
system in which everything gets smaller towards two vanishing
points; this is a better system because, in real life, there are
also more than one. An example of this is if you imagine yourself on
a street corner looking at the edge of a building. If you look down
one side of it the wall on this side will get smaller and appear to
go towards one vanishing point, but if you look down the other wall
on the other side you can see it will get smaller, but to a distance
at right angles to the first wall. This is the second vanishing
point. In real life there are thousands of vanishing points but,
interestingly, you only need two points to suggest nearly all the
others.
Distance Points
A distance point is really just
another name for an extra vanishing point, but it also helps you to
work out a way of showing depth.
Imagine you are standing looking at
a tiled floor. As the tiles get further away from you they get
smaller. The left and right sides of the tiles get closer together
as they converge towards the vanishing point (see definition
for Converging lines). How this happens is covered in the
headings for One and Two point perspective. But of
course it's not just the sides of the tiles that get smaller, their
backs and fronts do too. The question is: how can you make the backs
and fronts of these tiles look like they are getting smaller as they
get further away, in a regular way that looks right? Distance points
are a neat way of sorting this problem out (see the exercise: Making
a Perspective Drawing - steps 5,6, 7 and 8 - for how they work).
It doesn't matter why distance
points work, perspective is only a system of drawing that makes
things look right. Don't forget: all you are doing is creating an
illusion - making a flat bit of paper look like it has got depth.
Three Point Perspective
Three point perspective covers the
only vanishing points not represented in the other two systems: the
point above your head and the point beneath your feet. Examples of
these would be the way a tall building appears to get smaller: if
you look up it from the bottom, or if you look down it from the top.
You might ask why in that case we don't have a four-point
perspective? But if you think about it the answer is obvious: we
can't look up and down at the same time, so we don't need it.
Diameter
The furthest distance from
one side of a circle to the other: its width.
Radius
The distance from the middle
of a circle to its edge
Radii
Plural of Radius
Depth
The way a picture looks
like it goes backwards beyond the paper
Volume
The amount of space
something takes up. In a picture: making something look like it is
solid.
Receding line
A line that looks as if it
goes back into the 'depth' of a picture.
Converging lines
In a picture, lines that
look like they get closer together as they get smaller, e.g. looking
down train tracks, or a road.
Planal
Anything that looks as if it
is parallel with the surface of the picture.
Distortion
The way things appear to
change shape because you are looking at them from an odd angle.
Foreshortening
A kind of visual distortion. The way
things look like they squash together if you look down them rather
than at them. If you look at a pencil from its end it will look like
a circle or a hexagon (depending on what kind of pencil it is).
People look very short and fat if you look down them rather than at
them, that is because you are looking at them from a foreshortened
angle.
Co-ordinate
If you want to find a street
in a map, you look in the index and it tells you the street is, say,
on square 5D. That is a type of coordinate.
Section
A flat slice though an
object.
|