|
- I started out with a 7" x 7", 200 ppi file
- Before you start, make a new layer by clicking on
the new layer icon at the bottom of the layer pallette.

|
|
- On the new layer, create a texture using a combination
of filters and color adjustments. This one uses Clouds,
Photocopy, Ripple, Bas Relief,
Grain,
- Hue/Saturation, among other adjustments.
- SAVE YOUR FILE!
|
|
|
|
 |
- To make the planet, draw
a circle with the marquee selector tool.
- Inverse the selection (pull down select>inverse)
- Push the "delete key"
|
 
|
- Go to select and inverse again.
The circle is now selected
- Filter: Distort: Spherize, and you'll see
something like what I did to the left. It worked best
when I had first loaded a selection of the circular
texture I made. Notice I cranked up the distortion
level to 100%.
- DO NOT DESELECT!
- SAVE YOUR CHANGES! (FILE>SAVE)
|
 |
- Make another layer
- Go to filter>render>clouds
- Change the layer blending to "screen"
- DO NOT DESELECT!
|
|

|
- Make another new layer.
- Select the gradient fill tool in the tool palette.

- At the top left of the computer screen, you can
change the fill to "forground to transparent"
- Use the gradient tool to make the shaded area as
shown at the left
- DON'T DESELECT!
- SAVE YOUR CHANGES! (FILE>SAVE)
|
  |
- Target the layer with the planet. This means to
pick it in the layer palette
- Go to select>modify>border
- Make a 10 pixel border
- Go to filter>blur>guasian blur. Radius >
4
- This should blur the edge of your world.
|
 | For extra credit, create a ring. |
| |
|